Automatic emotion recognition based on body movement analysis: a survey H Zacharatos, C Gatzoulis, YL Chrysanthou IEEE computer graphics and applications 34 (6), 35-45, 2014 | 88 | 2014 |
Emotion recognition for exergames using laban movement analysis H Zacharatos, C Gatzoulis, Y Chrysanthou, A Aristidou Proceedings of Motion on Games, 61-66, 2013 | 50 | 2013 |
Exploring user experience while playing educational games: Focus on temporality and attractiveness P Zaharias, C Gatzoulis, Y Chrysanthou International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 4 …, 2012 | 10 | 2012 |
Emotion recognition from 3D motion capture data using deep CNNs H Zacharatos, C Gatzoulis, P Charalambous, Y Chrysanthou 2021 IEEE Conference on Games (CoG), 1-5, 2021 | 8 | 2021 |
Raising awareness on hydroponics via an educational video game using an indirect teaching method A Ali, V Paliktzoglou, C Gatzoulis, O Al Abedallat 2017 9th IEEE-GCC Conference and Exhibition (GCCCE), 1-6, 2017 | 7 | 2017 |
Fuzzy Reinforcement Learning for an evolving virtual servant robot C Gatzoulis, W Tang, TR Wan RO-MAN 2004. 13th IEEE International Workshop on Robot and Human Interactive …, 2004 | 5 | 2004 |
An Exploratory Pilot Study on Human Emotions during Horror Game Playing A Ali, C Gatzoulis 2020 International Conference on Innovation and Intelligence for Informatics …, 2020 | 3 | 2020 |
Affect Recognition during Active Game Playing based on Posture Skeleton Data. H Zacharatos, C Gatzoulis, Y Chrysanthou GRAPP/IVAPP, 419-422, 2013 | 3 | 2013 |
Proactive Anticipatory Virtual Characters-An Ethology Approach W Tang, C Gatzoulis, TR Wan Proceedings of IASTED ASM 2004, Applied Simulation and Modelling, 172-177, 2004 | 2 | 2004 |
Reinforcement learning for physics-based competitive games AR Albuainain, C Gatzoulis 2020 International Conference on Innovation and Intelligence for Informatics …, 2020 | 1 | 2020 |
Using Epistemic Game Development to Teach Software Development Skills C Gatzoulis, AS Andreou, P Zaharias, Y Chrysanthou International Journal of Game-Based Learning (IJGBL) 10 (4), 1-21, 2020 | 1 | 2020 |
Planning for computer games research and industry: a structured dialogue design approach C Gatzoulis, F Loizides, P Zaphiris The Computer Games Journal 5, 95-114, 2016 | 1 | 2016 |
Adaptive Social Skills for Robots Interacting with Virtual Characters in Real Worlds C Gatzoulis, A Sourgoutsidis, V Hurmusiadis, W Tang ROMAN 2006-The 15th IEEE International Symposium on Robot and Human …, 2006 | 1 | 2006 |
Evolving Body Kinematics for Virtual Characters. C Gatzoulis, W Tang, WJ Stoddart TPCG, 203-210, 2006 | 1 | 2006 |
Regression Models for Predicting Gamified Educational Outcomes A Ibrahim, C Gatzoulis, MM Eid, FH Rizk, L Abualigah, ESM El-kenawy 2024 International Telecommunications Conference (ITC-Egypt), 537-542, 2024 | | 2024 |
Blending Project Management with Problem Based Learning for Capstone Projects R Zahran, C Gatzoulis, T Prendergast, P Pringuet, M Radicevic GULF PROJECT MAGAZINE, 56-62, 2014 | | 2014 |
Computer game research and industry in a small nation C Gatzoulis, P Zaphiris, F Loizides | | 2013 |
Application of Learning Algorithms on the Design of Autonomous Adaptive Artificial Characters C Gatzoulis University of Teesside, 2007 | | 2007 |
Computer Game Research and Industry in a Small Nation F Loizides, P Zaphiris, C Gatzoulis | | |
A Multiple Level Behavioural System for Crowd Simulation in Computer Games C Gatzoulis | | |