A systematic mapping study of MMOG backend architectures N Kasenides, N Paspallis Information 10 (9), 264, 2019 | 9 | 2019 |
Multiplayer game backends: A Comparison of commodity cloud-based approaches N Kasenides, N Paspallis European Conference on Service-Oriented and Cloud Computing, 41-55, 2020 | 5 | 2020 |
A software architecture for developing distributed games that teach coding and algorithmic thinking N Paspallis, N Kasenides, A Piki 2022 IEEE 46th Annual Computers, Software, and Applications Conference …, 2022 | 3 | 2022 |
amazechallenge: An interactive multiplayer game for learning to code N Kasenides, N Paspallis 29th International Conference on Information Systems Development, 2021 | 3 | 2021 |
Exploring the User Experience and Effectiveness of Mobile Game-Based Learning in Higher Education N Kasenides, A Piki, N Paspallis International Conference on Human-Computer Interaction, 72-91, 2023 | 1 | 2023 |
Athlos: A Framework for Developing Scalable MMOG Backends on Commodity Clouds N Kasenides, N Paspallis Software 1 (1), 107-145, 2022 | 1 | 2022 |
Models, methods, and tools for developing MMOG backends on commodity clouds N Kasenides UCLan Cyprus, 2023 | | 2023 |