Participatory game design for the INTERACCT serious game for health F Kayali, K Peters, J Kuczwara, A Reithofer, D Martinek, R Wölfle, ... Serious Games: First Joint International Conference, JCSG 2015, Huddersfield …, 2015 | 32 | 2015 |
Design considerations for a serious game for children after hematopoietic stem cell transplantation F Kayali, M Silbernagl, K Peters, R Mateus-Berr, A Reithofer, D Martinek, ... Entertainment Computing 15, 57-73, 2016 | 30 | 2016 |
A case study of a learning game about the Internet F Kayali, G Wallner, S Kriglstein, G Bauer, D Martinek, H Hlavacs, ... Games for Training, Education, Health and Sports: 4th International …, 2014 | 25 | 2014 |
Serious game scores as health condition indicator for cancer patients K Peters, F Kayali, A Reithofer, R Wölfle, R Mateus-Berr, J Kuczwara, ... Digital healthcare empowering Europeans, 892-896, 2015 | 17 | 2015 |
INTERACCT: Remote data entry system with game-elements for young leukaemia patients K Peters, F Kayali, A Lawitschka, M Silbernagl, D Martinek, H Hlavacs 2015 17th International Conference on E-health Networking, Application …, 2015 | 9 | 2015 |
A participatory game design approach for children after cancer treatment F Kayali, K Peters, A Reithofer, R Mateus-Berr, Z Lehner, D Martinek, ... Proceedings of the 2014 Workshops on Advances in Computer Entertainment …, 2014 | 8 | 2014 |
Feasibility of physiotherapy exercise capturing using a low-cost motion capture system K Peters, A Unterbrunner, D Martinek, A Hofmann, H Hlavacs International Conference on Computer Games, Multimedia & Allied Technology …, 2016 | 5 | 2016 |
Co-designing avatars for children with cancer R Mateus-Berr, B Brunmair, H Hlavacs, F Kayali, J Kuczwara, ... Proceedings of the 3rd International Conference for Design Education …, 2015 | 5 | 2015 |
Digital game-based learning with" Internet Hero": a game about the internet for children aged 9–12 years G Bauer, D Martinek, S Kriglstein, G Wallner, R Wölfle Context Matters!: Exploring and Reframing Games in Context. Proceedings of …, 2017 | 2 | 2017 |
Usability and Fun of the INTERACCT Client H Hlavacs, R Wölfle, K Peters, D Martinek, J Kuczwara, F Kayali, ... eHealth 360°: International Summit on eHealth, Budapest, Hungary, June 14-16 …, 2017 | 2 | 2017 |
Two Halves of Play F Kayali, P Purgathofer Eludamos-Journal for Computer Game Culture, 22, 2008 | 1 | 2008 |
PhyLab–a virtual reality laboratory for experiments in physics: a pilot study on intervention effectiveness and gender differences S Korlat, M Kollmayer, C Haider, H Hlavacs, D Martinek, P Pazour, ... Frontiers in Psychology 15, 1284597, 2024 | | 2024 |
PAIN-EX: Probing Alternative Interventions for Neutralizing pain EXperiences via Embodiment in Virtual Reality A Felnhofer, D Martinek, P Pazour, G Riva Cyberpsychology, Behavior, and Social Networking 26 (8), 662-664, 2023 | | 2023 |
Minogrid: a framework for the creation of virtual reality experiment and therapy applications C Pressler, P Pazour, D Martinek, H Hlavacs, C Harbord 23rd International Conference on Intelligent Games and Simulation, 67-74, 2022 | | 2022 |
Feasibility of Physiotherapy Exercise Capturing using a Low-Cost Motion Capture System A Hofmann, K Peters, A Unterbrunner, D Martinek, H Hlavacs | | 2018 |
Digital game-based learning with “Internet hero” G Bauer, D Martinek, S Kriglstein, G Wallner, R Wölfle Context Matters!, 148, 2013 | | 2013 |