Jakub Gemrot
Jakub Gemrot
Lecturer of Game Development, Faculty of Mathematics and Physics, Charles University
Verified email at gamedev.cuni.cz - Homepage
TitleCited byYear
Pogamut 3 can assist developers in building AI (not only) for their videogame agents
J Gemrot, R Kadlec, M Bída, O Burkert, R Píbil, J Havlíček, L Zemčák, ...
International Workshop on Agents for Games and Simulations, 1-15, 2009
1182009
Posh tools for game agent development by students and non-programmers
C Brom, J Gemrot, M Bida, O Burkert, SJ Partington, JJ Bryson
The Nineth International Computer Games Conference: AI, Mobile, Educational …, 2006
462006
Towards fast prototyping of IVAs behavior: Pogamut 2
O Burkert, R Kadlec, J Gemrot, M Bída, J Havlíček, M Dörfler, C Brom
International Workshop on Intelligent Virtual Agents, 362-363, 2007
282007
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans.
D Balas, C Brom, A Abonyi, J Gemrot
AIIDE, 2-9, 2008
262008
Pogamut 2–a platform for fast development of virtual agents’ behaviour
R Kadlec, J Gemrot, O Burkert, M Bída, J Havlíček, C Brom
Proc. CGAMES 7, 2007
262007
A periphery of pogamut: From bots to agents and back again
J Gemrot, C Brom, T Plch
International Workshop on Agents for Games and Simulations, 19-37, 2010
192010
Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century – Notes on Design Concepts and Design …
V Šisler, C Brom, J Cuhra, K Činátl, J Gemrot
International Conference on Entertainment Computing, 67-74, 2012
172012
How to compare usability of techniques for the specification of virtual agents’ behavior? An experimental pilot study with human subjects
J Gemrot, C Brom, J Bryson, M Bída
International Workshop on Agents for Educational Games and Simulations, 38-62, 2011
172011
3D Immersion in Virtual Agents Education
C Brom, J Gemrot, O Burkert, R Kadlec, M Bída
Joint International Conference on Interactive Digital Storytelling, 59-70, 2008
162008
Notes on pragmatic agent-programming with jason
R Píbil, P Novák, C Brom, J Gemrot
International Workshop on Programming Multi-Agent Systems, 58-73, 2011
122011
Agents for games and simulations II: trends in techniques, concepts and design
International Workshop on Agents for Games and Simulation
Springer, 2011
122011
Emohawk: searching for a “Good” emergent narrative
C Brom, M Bída, J Gemrot, R Kadlec, T Plch
Joint International Conference on Interactive Digital Storytelling, 86-91, 2009
122009
Does high-level behavior specification tool make production of virtual agent behaviors better?
J Gemrot, Z Hlávka, C Brom
International AAMAS Workshop on Cognitive Agents for Virtual Environments …, 2012
112012
When a couple goes together: walk along steering
M Popelová, M Bída, C Brom, J Gemrot, J Tomek
International Conference on Motion in Games, 278-289, 2011
112011
Evolution of GameBots project
M Bída, M Černý, J Gemrot, C Brom
International conference on entertainment computing, 397-400, 2012
92012
Pogamut 3–Virtual humans made simple
J Gemrot, C Brom, R Kadlec, M Bída, O Burkert, M Zemčák, R Píbil, T Plch
Advances in Cognitive Science, 211-243, 2010
92010
Why you should Empirically Evaluate your AI Tool
J Gemrot, C Brom
Proceedings of the 6th International Conference on Agents and Artificial …, 2014
52014
Pogamut 3 can assist developers in building AI for their videogame agents
J Gemrot, R Kadlec, M Bída, O Burkert, R Píbil, J Havlíček, L Zemčák, ...
Proc. Agents for Games and Simulations, AAMAS workshop, 144-148, 2009
52009
Using Behavior Objects to Manage Complexity in Virtual Worlds
M Černý, T Plch, M Marko, J Gemrot, P Ondráček, C Brom
IEEE Transactions on Computational Intelligence and AI in Games 9 (2), 166-180, 2016
42016
An AI system for large open virtual world
T Plch, M Marko, P Ondrácek, M Cerny, J Gemrot, C Brom
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference, 2014
42014
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Articles 1–20