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Yizhe Chang
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Recent Developments in Game-Based Virtual Reality Educational Laboratories Using the Microsoft Kinect
M Zhang, Z Zhang, Y Chang, ES Aziz, S Esche, C Chassapis
International Journal of Emerging Technologies in Learning (iJET) 13 (01 …, 2018
982018
A multi‐user virtual laboratory environment for gear train design
ESS Aziz, Y Chang, SK Esche, C Chassapis
Computer Applications in Engineering Education 22 (4), 788-802, 2014
502014
Virtual Mechanical Assembly Training Based on a 3D Game Engine
ELSS Aziz, Y Chang, SK Esche, C Chassapis
Computer-Aided Design and Applications 12 (2), 119-134, 2015
242015
Integration of Physical Devices into Game-based Virtual Reality.
Z Zhang, M Zhang, S Tumkor, Y Chang, SK Esche, C Chassapis
iJOE 9 (5), 25-38, 2013
212013
A game-based laboratory for gear design
Y Chang, ES Aziz, SK Esche, C Chassapis
American Society for Engineering Education, 2011
182011
Evaluation of a video game adaptation for mechanical engineering educational laboratories
Y Chang, ES Aziz, Z Zhang, M Zhang, S Esche
Frontiers in Education Conference (FIE), 2016
172016
A Platform for Mechanical Assembly Education Using the Microsoft Kinect
Y Chang, ES Aziz, Z Zhang, M Zhang, S Esche, C Chassapis
ASME 2014 International Mechanical Engineering Congress and Exposition …, 2014
162014
Real-Time 3D Model Reconstruction and Interaction Using Kinect for a Game-Based Virtual Laboratory
Z Zhang, M Zhang, Y Chang, ES Aziz, SK Esche, C Chassapis
ASME 2013 International Mechanical Engineering Congress and Exposition …, 2013
152013
Deep-hole inner diameter measuring system based on non-contact capacitance sensor
Y Yu, H Zhang, Z Wang, Y Chang
Transactions of Tianjin University 16 (6), 447-451, 2010
132010
A Shared Autonomy Approach for Wheelchair Navigation based on Learned User Preferences
Y Chang, M Kutbi, N Agadakos, B Sun, P Mordohai
Fifth International Workshop on Assistive Computer Vision and Robotics in …, 2017
122017
Kinect-based Universal Range Sensor and its Application in Educational Laboratories.
M Zhang, Z Zhang, Y Chang, SK Esche, C Chassapis
iJOE 11 (2), 26-35, 2015
102015
Capturing assembly constraints of experimental setups in a virtual laboratory environment
ES Aziz, Y Chang, SK Esche, C Chassapis
ASME 2012 International Mechanical Engineering Congress and Exposition, 191-200, 2012
92012
Evaluation of the learning effectiveness of game-based and hands-on gear train laboratories
E Aziz, JE Corter, Y Chang, SK Esche, C Chassapis
Frontiers in Education Conference (FIE), 2012, 1-6, 2012
92012
An Efficient Method for Creating Virtual Spaces for Virtual Reality
Z Zhang, M Zhang, Y Chang, SK Esche, C Chassapis
ASME 2014 International Mechanical Engineering Congress and Exposition …, 2014
72014
Overcoming the limitations of current online laboratory systems using game-based virtual environments
Y Chang, ES Aziz, SK Esche, C Chassapis
ASME 2011 International Mechanical Engineering Congress and Exposition, 159-168, 2011
62011
Adapting computer game technology to support engineering laboratories
ES Aziz, Y Chang, S Tumkor, SK Esche, C Chassapis
ASME 2010 International Mechanical Engineering Congress and Exposition, 75-85, 2010
62010
A project-based platform for students’ Robot Operation System (ROS) programming experience
Y Wang, Z Zhang, Y Chang
2022 ASEE Annual Conference, 2022
42022
Application of Internet of Things in Online Robotics Class
Z Zhang, Y Chang, SK Esche, AS Zhang
2022 ASEE Annual Conference, 2022
2022
Inlier Clustering based on the Residuals of Random Hypotheses
M Kutbi, Y Chang, P Mordohai
Pattern Recognition Letters 150 (3), 2021
2021
Hands-free Wheelchair Navigation Based on Egocentric Computer Vision
M Kutbi, Y Chang, P Mordohai
Workshop on Assistance and Service Robotics in a Human Environment in …, 2017
2017
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Articles 1–20