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Michal Bída
Michal Bída
Verified email at mff.cuni.cz - Homepage
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Year
Pogamut 3 can assist developers in building AI (not only) for their videogame agents
J Gemrot, R Kadlec, M Bída, O Burkert, R Píbil, J Havlíček, L Zemčák, ...
Agents for games and simulations: Trends in techniques, concepts and design …, 2009
1372009
Posh tools for game agent development by students and non-programmers
C Brom, J Gemrot, M Bida, O Burkert, SJ Partington, JJ Bryson
The Nineth International Computer Games Conference: AI, Mobile, Educational …, 2006
502006
Pogamut 2–a platform for fast development of virtual agents’ behaviour
R Kadlec, J Gemrot, O Burkert, M Bída, J Havlíček, C Brom
Proc. CGAMES 7, 2007
292007
Learning and game AI
H Muñoz-Avila, C Bauckhage, M Bida, CB Congdon, G Kendall
Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, 2013
262013
Towards fast prototyping of IVAs behavior: Pogamut 2
O Burkert, R Kadlec, J Gemrot, M Bída, J Havlíček, M Dörfler, C Brom
Intelligent Virtual Agents: 7th International Conference, IVA 2007 Paris …, 2007
242007
Search in real-time video games
PI Cowling, M Buro, M Bida, A Botea, B Bouzy, MV Butz, P Hingston, ...
Schloss-Dagstuhl-Leibniz Zentrum für Informatik, 2013
222013
How to compare usability of techniques for the specification of virtual agents’ behavior? An experimental pilot study with human subjects
J Gemrot, C Brom, J Bryson, M Bída
Agents for Educational Games and Simulations: International Workshop, AEGS …, 2012
172012
3D Immersion in Virtual Agents Education
C Brom, J Gemrot, O Burkert, R Kadlec, M Bída
Interactive Storytelling: First Joint International Conference on …, 2008
172008
When a couple goes together: walk along steering
M Popelová, M Bída, C Brom, J Gemrot, J Tomek
Motion in Games: 4th International Conference, MIG 2011, Edinburgh, UK …, 2011
142011
Evolution of GameBots project
M Bída, M Černý, J Gemrot, C Brom
Entertainment Computing-ICEC 2012: 11th International Conference, ICEC 2012 …, 2012
132012
Pogamut 3–Virtual humans made simple
J Gemrot, C Brom, R Kadlec, M Bída, O Burkert, M Zemčák, R Píbil, T Plch
Advances in Cognitive Science, 211-243, 2010
132010
Emohawk: searching for a “Good” emergent narrative
C Brom, M Bída, J Gemrot, R Kadlec, T Plch
Interactive Storytelling: Second Joint International Conference on …, 2009
132009
Artificial and computational intelligence in games
SM Lucas, M Mateas, M Preuss, P Spronck, J Togelius, PI Cowling, ...
Artificial and Computational Intelligence in Games 6, 2013
92013
Towards automatic story clustering for interactive narrative authoring
M Bída, M Černý, C Brom
Interactive Storytelling: 6th International Conference, ICIDS 2013, Istanbul …, 2013
82013
To date or not to date? A minimalist affect-modulated control architecture for dating virtual characters
M Bída, C Brom, M Popelová
International Workshop on Intelligent Virtual Agents, 419-425, 2011
72011
StoryFactory–a tool for scripting machinimas in Unreal Engine 2 and UDK
M Bída, C Brom, M Popelová, R Kadlec
Interactive Storytelling: Fourth International Conference on Interactive …, 2011
62011
Extensions and applications of Pogamut 3 platform
R Kadlec, J Gemrot, M Bída, O Burkert, J Havlíček, L Zemčák, R Pibil, ...
Intelligent Virtual Agents: 9th International Conference, IVA 2009 Amsterdam …, 2009
52009
Generating Side Quests from Building Blocks
T Hromada, M Černý, M Bída, C Brom
International Conference on Interactive Digital Storytelling, 235-242, 2015
42015
Virtual spatial navigation tests based on animal research–spatial cognition deficit in first episodes of schizophrenia
I Fajnerová, K Vlček, C Brom, K Dvorská, D Levčík, L Konrádová, ...
Recent Advances on Using Virtual Reality Technologies for Rehabilitation, 111, 2014
42014
Towards a platform for the education in emotion modeling based on virtual environments
M Bída, C Brom
3rd Workshop on Emotion and Computing, 45-52, 2008
42008
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