Enrico Gobbetti
Enrico Gobbetti
Director of Visual and Data-intensive Computing, CRS4
Verified email at - Homepage
Cited by
Cited by
BDAM—Batched Dynamic Adaptive Meshes for high performance terrain visualization
P Cignoni, F Ganovelli, E Gobbetti, F Marton, F Ponchio, R Scopigno
Computer Graphics Forum 22 (3), 505-514, 2003
Survey of semi-regular multiresolution models for interactive terrain rendering
R Pajarola, E Gobbetti
The Visual Computer 23 (8), 583-605, 2007
Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models
P Cignoni, F Ganovelli, E Gobbetti, F Marton, F Ponchio, R Scopigno
ACM Transactions on Graphics (TOG) 23 (3), 796-803, 2004
Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platforms
E Gobbetti, F Marton
ACM Transactions on Graphics (TOG) 24 (3), 878-885, 2005
Planet-sized batched dynamic adaptive meshes (P-BDAM)
P Cignoni, F Ganovelli, E Gobbetti, F Marton, F Ponchio, R Scopigno
Proceedings of the 14th IEEE Visualization 2003 (VIS'03), 20, 2003
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
E Gobbetti, F Marton, JA Iglesias Guitián
The Visual Computer 24 (7), 797-806, 2008
Automatic room detection and reconstruction in cluttered indoor environments with complex room layouts
C Mura, O Mattausch, AJ Villanueva, E Gobbetti, R Pajarola
Computers & Graphics 44, 20-32, 2014
Virtual reality: Past, present, and future
E Gobbetti, R Scateni
Virtual Environments in Clinical Psychology and Neuroscience: Methods and …, 1999
Real-time haptic and visual simulation of bone dissection
M Agus, A Giachetti, E Gobbetti, G Zanetti, A Zorcolo
Presence: Teleoperators & Virtual Environments 12 (1), 110-122, 2003
Layered point clouds: a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models
E Gobbetti, F Marton
Computers & Graphics 28 (6), 815-826, 2004
C‐BDAM–Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
E Gobbetti, F Marton, P Cignoni, M Di Benedetto, F Ganovelli
Computer Graphics Forum 25 (3), 333-342, 2006
Batched multi triangulation
P Cignoni, F Ganovelli, E Gobbetti, F Marton, F Ponchio, R Scopigno
Visualization, 2005. VIS 05. IEEE, 207-214, 2005
An efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees
P Goswami, F Erol, R Mukhi, R Pajarola, E Gobbetti
The Visual Computer 29 (1), 69-83, 2013
State‐of‐the‐art in automatic 3D reconstruction of structured indoor environments
G Pintore, C Mura, F Ganovelli, L Fuentes‐Perez, R Pajarola, E Gobbetti
Computer Graphics Forum 39 (2), 667-699, 2020
A Survey of Geometric Analysis in Cultural Heritage
R Pintus, K Pal, Y Yang, T Weyrich, E Gobbetti, H Rushmeier
Computer Graphics Forum, 2015
Mastoidectomy simulation with combined visual and haptic feedback
M Agus, A Giachetti, E Gobbetti, G Zanetti, A Zorcolo
Medicine Meets Virtual Reality 2002, 2002
Slicenet: deep dense depth estimation from a single indoor panorama using a slice-based representation
G Pintore, M Agus, E Almansa, J Schneider, E Gobbetti
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern …, 2021
Interactive virtual angioscopy
E Gobbetti, P Pili, A Zorcolo, M Tuveri
Visualization'98. Proceedings, 435-438, 1998
A large scale interactive holographic display
T Agocs, T Balogh, T Forgács, F Bettio, E Gobbetti, G Zanetti, E Bouvier
Virtual Reality Conference, 2006, 311-311, 2006
Time-critical multiresolution scene rendering
E Gobbetti, E Bouvier
Proceedings of the conference on Visualization'99: celebrating ten years …, 1999
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