Fabio Marton
Fabio Marton
Researcher, CRS4, Italy
Verified email at - Homepage
Cited by
Cited by
BDAM—Batched Dynamic Adaptive Meshes for high performance terrain visualization
P Cignoni, F Ganovelli, E Gobbetti, F Marton, F Ponchio, R Scopigno
Computer Graphics Forum 22 (3), 505-514, 2003
Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal models
P Cignoni, F Ganovelli, E Gobbetti, F Marton, F Ponchio, R Scopigno
ACM Transactions on Graphics (TOG) 23 (3), 796-803, 2004
Far voxels: a multiresolution framework for interactive rendering of huge complex 3d models on commodity graphics platforms
E Gobbetti, F Marton
ACM SIGGRAPH 2005 Papers, 878-885, 2005
Planet-sized batched dynamic adaptive meshes (P-BDAM)
P Cignoni, F Ganovelli, E Gobbetti, F Marton, F Ponchio, R Scopigno
IEEE Visualization, 2003. VIS 2003., 147-154, 2003
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
E Gobbetti, F Marton, JA Iglesias Guitián
The Visual Computer 24, 797-806, 2008
Layered point clouds: a simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models
E Gobbetti, F Marton
Computers & Graphics 28 (6), 815-826, 2004
C‐BDAM–compressed batched dynamic adaptive meshes for terrain rendering
E Gobbetti, F Marton, P Cignoni, M Di Benedetto, F Ganovelli
Computer Graphics Forum 25 (3), 333-342, 2006
Batched multi triangulation
P Cignoni, F Ganovelli, E Gobbetti, F Marton, F Ponchio, R Scopigno
VIS 05. IEEE Visualization, 2005., 207-214, 2005
State‐of‐the‐art in compressed GPU‐based direct volume rendering
M Balsa Rodríguez, E Gobbetti, JA Iglesias Guitian, M Makhinya, F Marton, ...
Computer Graphics Forum 33 (6), 77-100, 2014
Interactive multiscale tensor reconstruction for multiresolution volume visualization
SK Suter, JAI Guitian, F Marton, M Agus, A Elsener, CPE Zollikofer, ...
IEEE Transactions on Visualization and Computer Graphics 17 (12), 2135-2143, 2011
GPU accelerated direct volume rendering on an interactive light field display
M Agus, E Gobbetti, JAI Guitián, F Marton, G Pintore
Computer Graphics Forum 27 (2), 231-240, 2008
Auto splats: Dynamic point cloud visualization on the gpu
H Childs, T Kuhlen, F Marton
Proc. Eurographics Symp. Parallel Graph. Vis, 1-10, 2012
Layered Point Clouds.
E Gobbetti, F Marton
PBG, 113-120, 2004
COVRA: A compression‐domain output‐sensitive volume rendering architecture based on a sparse representation of voxel blocks
E Gobbetti, JA Iglesias Guitián, F Marton
Computer Graphics Forum 31 (3pt4), 1315-1324, 2012
Ray‐casted blockmaps for large urban models visualization
P Cignoni, M Di Benedetto, F Ganovelli, E Gobbetti, F Marton, R Scopigno
Computer Graphics Forum 26 (3), 405-413, 2007
IsoCam: Interactive visual exploration of massive cultural heritage models on large projection setups
F Marton, MB Rodriguez, F Bettio, M Agus, AJ Villanueva, E Gobbetti
Journal on Computing and Cultural Heritage (JOCCH) 7 (2), 1-24, 2014
SSVDAGs: Symmetry-aware sparse voxel DAGs
AJ Villanueva, F Marton, E Gobbetti
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics …, 2016
A Survey of Compressed GPU-Based Direct Volume Rendering.
MB Rodríguez, E Gobbetti, JAI Guitián, M Makhinya, F Marton, R Pajarola, ...
Eurographics (State of the Art Reports), 117-136, 2013
View-dependent exploration of massive volumetric models on large-scale light field displays
JA Iglesias Guitián, E Gobbetti, F Marton
The Visual Computer 26, 1037-1047, 2010
Adaptive quad patches: an adaptive regular structure for web distribution and adaptive rendering of 3D models
E Gobbetti, F Marton, MB Rodriguez, F Ganovelli, M Di Benedetto
Proceedings of the 17th international conference on 3D web technology, 9-16, 2012
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