A systematic evaluation of game elements effects on students’ motivation R Leitão, M Maguire, S Turner, L Guimarães Education and Information Technologies 27 (1), 1081-1103, 2021 | 87 | 2021 |
Ocean literacy gamified: A systematic evaluation of the effect of game elements on students’ learning experience R Leitão, M Maguire, S Turner, F Arenas, L Guimarães Environmental Education Research 28 (2), 276-294, 2022 | 43 | 2022 |
Game-based learning: augmented reality in the teaching of geometric solids R Leitão, JMF Rodrigues, AF Marcos International Journal of Art, Culture, Design, and Technology (IJACDT) 4 (1 …, 2014 | 28 | 2014 |
Ocean literacy and information sources: comparison between pupils in Portugal and the UK R Leitão, M Maguire, S Turner, L Guimarães, F Arenas INTED International Technology, Education and Development Conference, 2018 | 21 | 2018 |
Aprendizagem baseada em jogos: realidade aumentada no ensino de sólidos geométricos R Leitão Universidade Aberta, 2013 | 16* | 2013 |
Mobile Learning: Benefits of Augmented Reality R Leitão, JMF Rodrigues, AF Marcos Enhancing Art, Culture, and Design With Technological Integration, 234-257, 2018 | 12 | 2018 |
Gamification and education: a study of the effects on students situational motivation R Leitão, S Turner, M Maguire 11th annual International Conference on Education and New Learning …, 2019 | 7 | 2019 |
Students' participation in the design process: a study on user experience of an educational game-like application R Leitão, M Maguire, S Turner 11th annual International Conference on Education and New Learning …, 2019 | 5 | 2019 |
The use of mobile platforms in science learning: a comparative study between Portugal and the UK R Leitão, S Turner, M Maguire ICERI2017 Proceedings, 10th annual International Conference of Education …, 2017 | 5 | 2017 |
Aplicação de realidade aumentada para o ensino de sólidos geométricos R Leitão, A Brito, JMF Rodrigues Artech 2012-Crossing digital boundaries: Proceedings of the 6th …, 2012 | 5 | 2012 |
Gamification and ocean literacy in early secondary education R Leitao Loughborough University, 2020 | 4 | 2020 |
Ocean literacy app (6.5) R Leitão, M Maguire, S Turner https://play.google.com/store/apps/details?id=org.rvleitao.oceanliteracy, 2019 | 3 | 2019 |
Vídeo-instalação para a Interpretação de Tradições Regionais A Brito, R Leitão, J Rodrigues, A Marcos 7th International Conference on Digital Arts, ARTECH 2015 – Creating Digital …, 2015 | | 2015 |
Nutribuddy - An interactive digital game for obesity prevention in youngsters J Boaventura, P., Fontes, P., Azevedo, C., Fins, J., Gomes, G., Leitão, R ... Proceedings of the IX International Conference on ICT in Education …, 2015 | | 2015 |