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Adam Lobel
Adam Lobel
Blizzard Entertainment
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Title
Cited by
Cited by
Year
The benefits of playing video games.
I Granic, A Lobel, RCME Engels
American psychologist 69 (1), 66, 2014
35502014
Video gaming and children’s psychosocial wellbeing: A longitudinal study
A Lobel, RCME Engels, LL Stone, WJ Burk, I Granic
Journal of youth and adolescence 46, 884-897, 2017
2402017
DEEP: A biofeedback virtual reality game for children at-risk for anxiety
M Van Rooij, A Lobel, O Harris, N Smit, I Granic
Proceedings of the 2016 CHI conference extended abstracts on human factors …, 2016
1852016
A randomized controlled trial to test the effectiveness of an immersive 3D video game for anxiety prevention among adolescents
H Scholten, M Malmberg, A Lobel, RCME Engels, I Granic
PloS one 11 (1), e0147763, 2016
1292016
A randomized controlled trial comparing two cognitive-behavioral programs for adolescent girls with subclinical depression: A school-based program (Op Volle Kracht) and a …
M Poppelaars, YR Tak, A Lichtwarck-Aschoff, RCME Engels, A Lobel, ...
Behaviour research and therapy 80, 33-42, 2016
1042016
Designing and utilizing biofeedback games for emotion regulation: The case of nevermind
A Lobel, M Gotsis, E Reynolds, M Annetta, RCME Engels, I Granic
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
892016
Stressful gaming, interoceptive awareness, and emotion regulation tendencies: A novel approach
A Lobel, I Granic, RCME Engels
Cyberpsychology, Behavior, and Social Networking 17 (4), 222-227, 2014
572014
Gaining a competitive edge: Longitudinal associations between children’s competitive video game playing, conduct problems, peer relations, and prosocial behavior.
A Lobel, RCME Engels, LL Stone, I Granic
Psychology of Popular Media Culture 8 (1), 76, 2019
452019
Associations between children's video game playing and psychosocial health: Information from both parent and child reports
A Lobel, I Granic, LL Stone, RCME Engels
Cyberpsychology, Behavior, and Social Networking 17 (10), 639-643, 2014
322014
Board games on emotional competences for school-age children
L Dell'Angela, A Zaharia, A Lobel, O Vico Begara, D Sander, AC Samson
Games for health journal 9 (3), 187-196, 2020
272020
Games for the assessment and treatment of mental health
RL Mandryk, MV Birk, A Lobel, M Van Rooij, I Granic, V Vanden Abeele
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
232017
Social embodiment in directional stepping behavior
JF Stins, A Lobel, K Roelofs, PJ Beek
Cognitive processing 15, 245-252, 2014
132014
Videospellen: de positieve effecten
I Granic, A Lobel, M Poppelaars, RCME Engels
Kind & Adolescent 36, 1-22, 2015
52015
Autonomous and controlled motivation in a randomized controlled trial comparing school-based and computerized depression prevention programs
M Poppelaars, YR Tak, A Lichtwarck-Aschoff, RCME Engels, A Lobel, ...
Games for Health 2014: Proceedings of the 4th conference on gaming and …, 2014
42014
Pokémon go away
M Spitzer
Nervenheilkunde 36 (07), 500-507, 2017
32017
Technisch lezen oefenen met een adaptieve leesapp
L De Leeuw, M Van de Ven, M Van Weerdenburg, A Löbel, ...
4W: Weten wat werkt en waarom 3, 2014
22014
Associations between children's video game playing and psychosocial health: Information from both parent and child reports.[corrected].
A Lobel, I Granic, RC Engels
Cyberpsychology, Behavior and Social Networking 17 (4), 222-227, 2013
22013
The Relation Between Gaming and the Development of Emotion Regulation Skills
A Lobel
Ph. D. Thesis, 2016
12016
Is video game violence bad?
I Granic, A Lobel, R Engels
Mass Communication and Society 15 (6), 875-898, 2013
12013
RCT Indicated Depression Prevention School-Based and Computerized
M Poppelaars, YR Tak, A Lichtwarck-Aschoff, R Engels, AM Lobel, ...
Radboud Data Repository, 2022
2022
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