Acceleration techniques for GPU-based volume rendering J Kruger, R Westermann IEEE Visualization, 2003. VIS 2003., 287-292, 2003 | 1377 | 2003 |

Linear algebra operators for GPU implementation of numerical algorithms J Krüger, R Westermann ACM SIGGRAPH 2005 Courses, 234-es, 2005 | 1111 | 2005 |

Efficiently using graphics hardware in volume rendering applications R Westermann, T Ertl Proceedings of the 25th annual conference on Computer graphics and …, 1998 | 661 | 1998 |

Infill optimization for additive manufacturing—approaching bone-like porous structures J Wu, N Aage, R Westermann, O Sigmund IEEE transactions on visualization and computer graphics 24 (2), 1127-1140, 2017 | 490 | 2017 |

Uberflow: a gpu-based particle engine P Kipfer, M Segal, R Westermann Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware …, 2004 | 360 | 2004 |

Random walks for interactive alpha-matting L Grady, T Schiwietz, S Aharon, R Westermann Proceedings of VIIP 2005, 423-429, 2005 | 333 | 2005 |

Level-of-detail volume rendering via 3D textures M Weiler, R Westermann, C Hansen, K Zimmermann, T Ertl Proceedings of the 2000 IEEE symposium on Volume visualization, 7-13, 2000 | 239 | 2000 |

A particle system for interactive visualization of 3D flows J Kruger, P Kipfer, P Konclratieva, R Westermann IEEE Transactions on visualization and computer graphics 11 (6), 744-756, 2005 | 231 | 2005 |

Real-time exploration of regular volume data by adaptive reconstruction of isosurfaces R Westermann, L Kobbelt, T Ertl The Visual Computer 15 (2), 100-111, 1999 | 230 | 1999 |

Clearview: An interactive context preserving hotspot visualization technique J Kruger, J Schneider, R Westermann IEEE Transactions on Visualization and Computer Graphics 12 (5), 941-948, 2006 | 225 | 2006 |

Compression domain volume rendering J Schneider, R Westermann IEEE Visualization, 2003. VIS 2003., 293-300, 2003 | 211 | 2003 |

Self-supporting rhombic infill structures for additive manufacturing J Wu, CCL Wang, X Zhang, R Westermann Computer-Aided Design 80, 32-42, 2016 | 200 | 2016 |

GPU-friendly high-quality terrain rendering J Schneider, R Westermann Václav Skala-UNION Agency, 2006 | 171 | 2006 |

A multiresolution framework for volume rendering R Westermann Proceedings of the 1994 symposium on Volume visualization, 51-58, 1994 | 168 | 1994 |

Random walks for interactive organ segmentation in two and three dimensions: Implementation and validation L Grady, T Schiwietz, S Aharon, R Westermann Medical Image Computing and Computer-Assisted Intervention–MICCAI 2005: 8th …, 2005 | 162 | 2005 |

A system for high-resolution topology optimization J Wu, C Dick, R Westermann IEEE transactions on visualization and computer graphics 22 (3), 1195-1208, 2015 | 154 | 2015 |

Applications of pixel textures in visualization and realistic image synthesis W Heidrich, R Westermann, HP Seidel, T Ertl Proceedings of the 1999 symposium on Interactive 3D graphics, 127-134, 1999 | 151 | 1999 |

Mass-spring systems on the GPU J Georgii, R Westermann Simulation modelling practice and theory 13 (8), 693-702, 2005 | 136 | 2005 |

GPU Ray-Casting for Scalable Terrain Rendering. C Dick, JH Krüger, R Westermann Eurographics (Areas Papers), 43-50, 2009 | 124 | 2009 |

Streamline variability plots for characterizing the uncertainty in vector field ensembles F Ferstl, K Bürger, R Westermann IEEE Transactions on Visualization and Computer Graphics 22 (1), 767-776, 2015 | 123 | 2015 |