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Tapani N. Joelsson (f. Liukkonen)
Tapani N. Joelsson (f. Liukkonen)
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Title
Cited by
Cited by
Year
Investigating the usability and user experiences of voice user interface: a case of Google home smart speaker
A Pyae, TN Joelsson
Proceedings of the 20th international conference on human-computer …, 2018
1162018
Promoting children's health with digital games: A review of reviews
H Parisod, A Pakarinen, L Kauhanen, M Aromaa, V Leppänen, ...
GAMES FOR HEALTH: Research, Development, and Clinical Applications 3 (3 …, 2014
912014
Impact of serious games on health and well-being of elderly: a systematic review
TTH Nguyen, D Ishmatova, T Tapanainen, TN Liukkonen, N Katajapuu, ...
722017
Gamified package: Consumer insights into multidimensional brand engagement
H Syrjälä, H Kauppinen-Räisänen, HT Luomala, TN Joelsson, K Könnölä, ...
Journal of business research 119, 423-434, 2020
402020
When Japanese Elderly People Play a Finnish Physical Exercise Game: A Usability Study.
A Pyae, TN Liukkonen, T Saarenpää, M Luimula, P Granholm, J Smed
Journal of Usability Studies 11 (4), 2016
322016
Investigating the Finnish elderly people’s user experiences in playing digital game-based skiing exercise
A Pyae, TN Liukkonen, L M., C Kattimeri, J Smed
Gerontechnology 16 (2), 65-80, 2017
152017
Investigating the Finnish elderly people’s attitudes and motivation towards digital game‐based physical exercises
A Pyae, TN Liukkonen, L Mika, C Kattimeri, V Cauberghe, J Smed
Finnish Journal of eHealth and eWelfare 9 (4), 265-283, 2017
142017
Human Reaction Times as a Response to Delays in Control Systems-Notes in vehicular context
T Liukkonen
Retrieved from http://www. measurepolis. fi/alma/ALMA% 20Human% 20Reaction …, 2009
14*2009
VIPROSA–game-like tool for visual process simulation and analysis
TN Liukkonen
Design and Use of Serious Games, 185-206, 2009
132009
The game experience model (GEM)
T Suovuo, N Skult, TN Joelsson, P Skult, W Ravyse, J Smed
Game User Experience and Player-Centered Design, 183-205, 2020
122020
Motion tracking exergames for elderly users
TN Liukkonen, T Mäkilä, H Ahtosalo, T Heinonen, R Raitoharju, ...
IADIS Int. J. Comput. Sci. Inf. Syst 10 (2), 52-64, 2015
112015
To what extent usability truly matters? A study on usability requirements in call-for-tenders of software systems issued by public authorities
T Lehtonen, J Kumpulainen, TN Liukkonen, T Jokela
Proceedings of the 6th Nordic Conference on Human-Computer Interaction …, 2010
102010
Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan.
A Pyae, TN Joelsson, T Saarenpää, L Mika, C Kattimeri, P Pitkäkangas, ...
International Journal of Serious Games 4 (4), 2017
92017
Linking Digital Game-Playing Motivations to Food Consumption
HT Luomala, J Sihvonen, H Syrjälä, T Mäkilä, K Könnölä, TN Liukkonen, ...
Proceedings of the 1st International GamiFIN Conference 1, 2017
72017
Gamified solutions in healthcare-testing rehabilitation games in Finland and Asia
M Luimula, C Kattimeri, N Katajapuu, P Pitkäkangas, H Malmivirta, A Pyae, ...
Acta Technica Jaurinensis 10 (1), 35-49, 2017
72017
Pilot Study and Gamification Analysis of a Theory-based Exergame
K Kubota, E Säteri, TN Joelsson, T Mäkilä, S Salanterä, A Pakarinen
International Journal of Serious Games 9 (3), 63-79, 2022
42022
” Mammat menee kahville, me koneelle”: Kilpapelaaminen poikien elämässä
M Siutila, T Joelsson, VM Karhulahti
Nuorisotutkimus 40 (2), 41-60, 2022
42022
Food-related Gamification: Literature Review
K Könnölä, T Ranti, TN Liukkonen, T Mäkilä
GAMEON'2016, 2016
32016
Perceptions of the Elderly Users of Motion Tracking Exergames
TN Liukkonen, T Mäkilä, H Ahtosalo, T Heinonen, R Raitoharju, ...
Proceedings of the IADIS International Conference Game and Entertainment …, 2015
32015
Geek cuisine: extending the narrative of a junk food gamer
TN Joelsson, H Syrjälä, H Luomala, T Mäkilä
Games and Culture 18 (8), 1071-1094, 2023
22023
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