" Alone together?" Exploring the social dynamics of massively multiplayer online games N Ducheneaut, N Yee, E Nickell, RJ Moore Proceedings of the SIGCHI conference on Human Factors in computing systems …, 2006 | 1195 | 2006 |
From tree house to barracks: The social life of guilds in World of Warcraft D Williams, N Ducheneaut, L Xiong, Y Zhang, N Yee, E Nickell Games and culture 1 (4), 338-361, 2006 | 1101 | 2006 |
The life and death of online gaming communities: a look at guilds in world of warcraft N Ducheneaut, N Yee, E Nickell, RJ Moore Proceedings of the SIGCHI conference on Human factors in computing systems …, 2007 | 465 | 2007 |
Building an MMO with mass appeal: A look at gameplay in World of Warcraft N Ducheneaut, N Yee, E Nickell, RJ Moore Games and Culture 1 (4), 281-317, 2006 | 452 | 2006 |
Social TV: Designing for distributed, sociable television viewing N Ducheneaut, RJ Moore, L Oehlberg, JD Thornton, E Nickell Intl. Journal of Human–Computer Interaction 24 (2), 136-154, 2008 | 364 | 2008 |
Virtual “third places”: A case study of sociability in massively multiplayer games N Ducheneaut, RJ Moore, E Nickell Computer supported cooperative work (CSCW) 16, 129-166, 2007 | 363 | 2007 |
Taming Google-scale continuous testing A Memon, Z Gao, B Nguyen, S Dhanda, E Nickell, R Siemborski, J Micco 2017 IEEE/ACM 39th International Conference on Software Engineering …, 2017 | 257 | 2017 |
Doing virtually nothing: Awareness and accountability in massively multiplayer online worlds RJ Moore, N Ducheneaut, E Nickell Computer Supported Cooperative Work (CSCW) 16, 265-305, 2007 | 197 | 2007 |
Designing for sociability in massively multiplayer games: an examination of the “third places” of SWG N Ducheneaut, RJ Moore, E Nickell Conference Proceedings for Other Players, Center for Computer Games Research …, 2004 | 110 | 2004 |
Method, device, and program product to monitor the social health of a persistent virtual environment NB Ducheneaut, RD Moore, ES Nickell US Patent 7,720,777, 2010 | 70 | 2010 |
Object optimized printing system and method DE Rumph, RM Coleman, CM Hains, JK Kenealy, MT Corl, RR Atkinson, ... US Patent 6,006,013, 1999 | 70 | 1999 |
Method for providing commentary audio and additional or replacement video content N Ducheneaut, WK Edwards, ES Nickell, JD Thornton, DG Bobrow US Patent 7,870,589, 2011 | 64 | 2011 |
Methods, apparatus, and program products to support a shared viewing experience from remote locations N Ducheneaut, WK Edwards, RJ Moore, ES Nickell, DK Smetters, ... US Patent 7,818,770, 2010 | 59 | 2010 |
Methods, apparatus, and program products for providing supplemental content to a recorded experiential data stream N Ducheneaut, WK Edwards, ES Nickell, JD Thornton, DG Bobrow US Patent 7,424,545, 2008 | 55 | 2008 |
Method and apparatus for controlling an experiential data stream in a social space N Ducheneaut, WK Edwards, RJ Moore, ES Nickell, DK Smetters, ... US Patent 7,873,983, 2011 | 54 | 2011 |
Object optimized printing system and method DE Rumph, RM Coleman, CM Hains, JK Kenealy, MT Corl, RR Atkinson, ... US Patent 6,256,104, 2001 | 53 | 2001 |
Method, apparatus, and program product for clustering entities in a persistent virtual environment ES Nickell, NB Ducheneaut US Patent 8,328,639, 2012 | 49 | 2012 |
Coordinating joint activity in avatar-mediated interaction RJ Moore, ECH Gathman, N Ducheneaut, E Nickell Proceedings of the SIGCHI conference on Human factors in computing systems …, 2007 | 48 | 2007 |
Object optimized printing system and method DE Rumph, RM Coleman, CM Hains, JK Kenealy, MT Corl, RR Atkinson, ... US Patent 6,327,043, 2001 | 41 | 2001 |
Method, apparatus, and program product for modeling presence in a persistent virtual environment ES Nickell, NB Ducheneaut US Patent 8,562,440, 2013 | 40 | 2013 |