Sledovat
Lennart E. Nacke
Lennart E. Nacke
Professor, UX and HCI Research about Games, University of Waterloo
E-mailová adresa ověřena na: uwaterloo.ca - Domovská stránka
Název
Citace
Citace
Rok
From game design elements to gamefulness: defining "gamification"
S Deterding, D Dixon, R Khaled, L Nacke
Proceedings of the 15th International Academic MindTrek Conference …, 2011
148372011
Gamification. using game-design elements in non-gaming contexts
S Deterding, M Sicart, L Nacke, K O'Hara, D Dixon
CHI'11 extended abstracts on human factors in computing systems, 2425-2428, 2011
37332011
Gamification: Toward a definition
S Deterding, R Khaled, LE Nacke, D Dixon
CHI 2011 gamification workshop proceedings 12, 1-79, 2011
27002011
The gamification user types hexad scale
GF Tondello, RR Wehbe, L Diamond, M Busch, A Marczewski, LE Nacke
Proceedings of the 2016 annual symposium on computer-human interaction in …, 2016
7642016
The maturing of gamification research
LE Nacke, S Deterding
Computers in Human Behavior 71, 450-454, 2017
6802017
Flow and immersion in first-person shooters: measuring the player's gameplay experience
L Nacke, CA Lindley
Proceedings of Future Play 2008: Research, Play, Share, 81-88, 2008
5752008
BrainHex: A neurobiological gamer typology survey
LE Nacke, C Bateman, RL Mandryk
Entertainment computing 5 (1), 55-62, 2014
4632014
Calibration games: making calibration tasks enjoyable by adding motivating game elements
DR Flatla, C Gutwin, LE Nacke, S Bateman, RL Mandryk
Proceedings of the 24th annual ACM symposium on User interface software and …, 2011
4282011
Correlation between heart rate, electrodermal activity and player experience in first-person shooter games
A Drachen, LE Nacke, G Yannakakis, AL Pedersen
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 49-54, 2010
4192010
Full-body motion-based game interaction for older adults
K Gerling, I Livingston, L Nacke, R Mandryk
Proceedings of the SIGCHI conference on human factors in computing systems …, 2012
4082012
Biofeedback game design: using direct and indirect physiological control to enhance game interaction
LE Nacke, M Kalyn, C Lough, RL Mandryk
Proceedings of the SIGCHI conference on human factors in computing systems …, 2011
3642011
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game
LE Nacke, MN Grimshaw, CA Lindley
Interacting with computers 22 (5), 336-343, 2010
3402010
Towards personality-driven persuasive health games and gamified systems
R Orji, LE Nacke, C Di Marco
Proceedings of the 2017 CHI conference on human factors in computing systems …, 2017
3292017
Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences
VV Abeele, K Spiel, L Nacke, D Johnson, K Gerling
International Journal of Human-Computer Studies 135, 102370, 2020
3042020
Designing gamification: creating gameful and playful experiences
S Deterding, SL Björk, LE Nacke, D Dixon, E Lawley
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 3263-3266, 2013
2752013
Sound and immersion in the first-person shooter: mixed measurement of the player's sonic experience
M Grimshaw, CA Lindley, L Nacke
Audio Mostly 2008, 9-15, 2008
269*2008
Personalizing persuasive strategies in gameful systems to gamification user types
R Orji, GF Tondello, LE Nacke
Proceedings of the 2018 CHI conference on human factors in computing systems …, 2018
2552018
Empirical validation of the gamification user types hexad scale in English and Spanish
GF Tondello, A Mora, A Marczewski, LE Nacke
International Journal of Human-Computer Studies 127, 95-111, 2019
2542019
Affective ludology, flow and immersion in a first-person shooter: Measurement of player experience
LE Nacke, CA Lindley
Loading 3 (5), 2010
2482010
Player typology in theory and practice
C Bateman, R Lowenhaupt, L Nacke
Proceedings of DiGRA 2011 conference: Think design play, 2011
2382011
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Články 1–20