Efficient layered fragment buffer techniques P Knowles, G Leach, F Zambetta OpenGL Insights, 279-292, 2012 | 26 | 2012 |
Fast sorting for exact OIT of complex scenes P Knowles, G Leach, F Zambetta The Visual Computer 30 (6), 603-613, 2014 | 19 | 2014 |
GPGPU based particle system simulation P Knowles School of Computer Science and Information Technology RMIT University …, 2009 | 15 | 2009 |
Post-render warp with late input sampling improves aiming under high latency conditions J Kim, P Knowles, J Spjut, B Boudaoud, M Mcguire Proceedings of the ACM on Computer Graphics and Interactive Techniques 3 (2 …, 2020 | 14 | 2020 |
Backwards memory allocation and improved OIT P Knowles, G Leach, F Zambetta Proceedings of Pacific Graphics, 59-64, 2013 | 12 | 2013 |
Gaming at warp speed: Improving aiming with late warp B Boudaoud, P Knowles, J Kim, J Spjut ACM SIGGRAPH 2021 Emerging Technologies, 1-4, 2021 | 7 | 2021 |
Hybrid Lighting for faster rendering of scenes with many lights J Archer, G Leach, P Knowles, R van Schyndel The Visual Computer 34 (6), 853-862, 2018 | 3 | 2018 |
Fast raycasting using a compound deep image for virtual point light range determination J Archer, G Leach, P Knowles Computational Visual Media 5, 257-265, 2019 | 1 | 2019 |
Fast raycasting using a compound deep image for VPL range determination J Archer, G Leach, P Knowles SIGGRAPH Asia 2018 Technical Briefs, 1-4, 2018 | 1 | 2018 |
Real-Time deep image rendering and order independent transparency P Knowles RMIT University, 2015 | 1 | 2015 |
Hardware acceleration and event decisions for late latch and warp in interactive computer products P Knowles, B Boudaoud, J Spjut, M McGuire, K Binaee, J Kim, H Vutukuru US Patent 11,660,535, 2023 | | 2023 |
Supplement to Post-Render Warp with Late Input Sampling Improves Aiming Under High Latency Conditions J KIM, P KNOWLES, J SPJUT, BEN BOUDAOUD, M MCGUIRE | | 2020 |