Riccardo Scateni
Riccardo Scateni
Professor of Computer Science, University of Cagliari
Verified email at - Homepage
Cited by
Cited by
A modified look-up table for implicit disambiguation of Marching Cubes
C Montani, R Scateni, R Scopigno
The Visual Computer 10 (6), 353-355, 1994
Discretized marching cubes
C Montani, R Scateni, R Scopigno
IEEE Visualization '94, 281-287, 1994
Virtual reality: Past, present, and future
E Gobbetti, R Scateni
Virtual Environments in Clinical Psychology and Neuroscience: Methods and …, 1999
Polycut: Monotone graph-cuts for polycube base-complex construction
M Livesu, N Vining, A Sheffer, J Gregson, R Scateni
ACM Transactions on Graphics (TOG) 32 (6), 1-12, 2013
Skeleton‐driven adaptive hexahedral meshing of tubular shapes
M Livesu, A Muntoni, E Puppo, R Scateni
Computer Graphics Forum 35 (7), 237-246, 2016
Extraction of the quad layout of a triangle mesh guided by its curve skeleton
F Usai, M Livesu, E Puppo, M Tarini, R Scateni
ACM Transactions on Graphics (TOG) 35 (1), 1-13, 2015
RiftArt: Bringing Masterpieces in the Classroom through Immersive Virtual Reality
A Casu, LD Spano, F Sorrentino, R Scateni
EuroGraphics Italian Chapter 2015, 77-84, 2015
Reconstructing the curve-skeletons of 3D shapes using the visual hull
M Livesu, F Guggeri, R Scateni
Visualization and Computer Graphics, IEEE Transactions on 18 (11), 1891 - 1901, 2012
Decreasing iso-surface complexity via discretized fitting
C Montani, R Scateni, R Scopigno, ...
IEI-CNR Report B 4, 31, 1995
Hex-mesh generation and processing: a survey
N Pietroni, M Campen, A Sheffer, G Cherchi, D Bommes, X Gao, ...
ACM Transactions on Graphics (TOG) 42 (2), 1-44, 2023
A general algorithm for computing Voronoi volumes: application to the hydrated crystal of myoglobin
P Procacci, R Scateni
International journal of quantum chemistry 42 (5), 1515-1528, 1992
Axis-Aligned Height-Field Block Decomposition of 3D Shapes
A Muntoni, M Livesu, R Scateni, A Sheffer, D Panozzo
ACM Transactions on Graphics (TOG) 37 (5), 169: 1-169: 15, 2018
Polycube Simplification for Coarse Layouts of Surfaces and Volumes
G Cherchi, M Livesu, R Scateni
Computer Graphics Forum 35 (5), 11-20, 2016
Fitmersive games: Fitness gamification through immersive VR
E Tuveri, L Macis, F Sorrentino, LD Spano, R Scateni
Proceedings of the International Working Conference on Advanced Visual …, 2016
Extracting curve-skeletons from digital shapes using occluding contours
M Livesu, R Scateni
The Visual Computer 29 (9), 907-916, 2013
Fast and robust mesh arrangements using floating-point arithmetic
G Cherchi, M Livesu, R Scateni, M Attene
ACM Transactions on Graphics (TOG) 39 (6), 250:1-250:16, 2020
Selective Padding for Polycube‐Based Hexahedral Meshing
G Cherchi, P Alliez, R Scateni, M Lyon, D Bommes
Computer Graphics Forum 38 (1), 580-591, 2019
Curvature-based blending of closed planar curves
M Saba, T Schneider, K Hormann, R Scateni
Graphical Models 76 (5), 263-272, 2014
An iterative stripification algorithm based on dual graph operations
MB Porcu, R Scateni
Eurographics Conference 2003 (short presentations), 69-75, 2003
Gestural Interaction for Robot Motion Control
G Broccia, M Livesu, R Scateni
EuroGraphics Italian Chapter 2011, 61-66, 2011
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