Procedural content generation via machine learning (PCGML) A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ... IEEE Transactions on Games 10 (3), 257-270, 2018 | 453 | 2018 |
Super mario as a string: Platformer level generation via lstms A Summerville, M Mateas 1ST JOINT INTERNATIONAL CONFERENCE OF DIGRA AND FDG, 2016 | 187 | 2016 |
The VGLC: The Video Game Level Corpus AJ Summerville, S Snodgrass, M Mateas, S Ontanón The 2016 Procedural Content Generation Workshop, 2016 | 151 | 2016 |
Toward characters who observe, tell, misremember, and lie J Ryan, A Summerville, M Mateas, N Wardrip-Fruin Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015 | 68 | 2015 |
Expanding expressive range: Evaluation methodologies for procedural content generation A Summerville Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018 | 64 | 2018 |
MCMCTS PCG 4 SMB: Monte Carlo tree search to guide platformer level generation A Summerville, S Philip, M Mateas Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015 | 63 | 2015 |
Understanding mario: an evaluation of design metrics for platformers A Summerville, JRH Mariño, S Snodgrass, S Ontañón, LHS Lelis Proceedings of the 12th international conference on the foundations of …, 2017 | 58 | 2017 |
Learning player tailored content from observation: Platformer level generation from video traces using lstms A Summerville, M Guzdial, M Mateas, M Riedl Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016 | 57 | 2016 |
Draft-analysis of the ancients: predicting draft picks in dota 2 using machine learning A Summerville, M Cook, B Steenhuisen Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016 | 53 | 2016 |
Bad News: An Experiment in Computationally Assisted Performance B Samuel, J Ryan, AJ Summerville, M Mateas, N Wardrip-Fruin Interactive Storytelling: 9th International Conference on Interactive …, 2016 | 52 | 2016 |
Gemini: Bidirectional generation and analysis of games via asp A Summerville, C Martens, B Samuel, J Osborn, N Wardrip-Fruin, ... Proceedings of the AAAI Conference on Artificial Intelligence and …, 2018 | 41 | 2018 |
The learning of zelda: Data-driven learning of level topology AJ Summerville, M Behrooz, M Mateas, A Jhala Proceedings of FDG, 2015 | 36 | 2015 |
Charda: Causal hybrid automata recovery via dynamic analysis A Summerville, J Osborn, M Mateas The Twenty-Sixth International Joint Conference on Artificial Intelligence …, 2017 | 32 | 2017 |
From mechanics to meaning A Summerville, C Martens, S Harmon, M Mateas, J Osborn, ... IEEE Transactions on Games 11 (1), 69-78, 2017 | 30 | 2017 |
Exploring level blending across platformers via paths and affordances A Sarkar, A Summerville, S Snodgrass, G Bentley, J Osborn Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020 | 29 | 2020 |
Automatic mapping of NES games with mappy J Osborn, A Summerville, M Mateas Proceedings of the 12th International Conference on the Foundations of …, 2017 | 29 | 2017 |
Mystical tutor: A magic: The gathering design assistant via denoising sequence-to-sequence learning A Summerville, M Mateas Proceedings of the AAAI Conference on Artificial Intelligence and …, 2016 | 28 | 2016 |
Sampling hyrule: Multi-technique probabilistic level generation for action role playing games A Summerville, M Mateas Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015 | 28 | 2015 |
Germinate: A mixed-initiative casual creator for rhetorical games M Kreminski, M Dickinson, J Osborn, A Summerville, M Mateas, ... Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020 | 26 | 2020 |
Automated game design learning JC Osborn, A Summerville, M Mateas 2017 IEEE Conference on Computational Intelligence and Games (CIG), 240-247, 2017 | 21 | 2017 |