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Andrew Hicks
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Experimental evaluation of teaching recursion in a video game
A Chaffin, K Doran, D Hicks, T Barnes
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 79-86, 2009
1262009
Understanding problem solving behavior of 6–8 graders in a debugging game
Z Liu, R Zhi, A Hicks, T Barnes
Computer Science Education 27 (1), 1-29, 2017
682017
Assessing implicit science learning in digital games
E Rowe, J Asbell-Clarke, RS Baker, M Eagle, AG Hicks, TM Barnes, ...
Computers in Human Behavior 76, 617-630, 2017
622017
Building games to learn from their players: Generating hints in a serious game
A Hicks, B Peddycord, T Barnes
International Conference on Intelligent Tutoring Systems, 312-317, 2014
382014
Building games to learn from their players: Generating hints in a serious game
A Hicks, B Peddycord, T Barnes
International Conference on Intelligent Tutoring Systems, 312-317, 2014
382014
Generating hints for programming problems using intermediate output
B Peddycord III, A Hicks, T Barnes
Proceedings of the 7th International Conference on Educational Data Mining …, 2014
33*2014
Generating hints for programming problems using intermediate output
B Peddycord III, A Hicks, T Barnes
Proceedings of the 7th International Conference on Educational Data Mining …, 2014
33*2014
Using game analytics to evaluate puzzle design and level progression in a serious game
D Hicks, M Eagle, E Rowe, J Asbell-Clarke, T Edwards, T Barnes
Proceedings of the Sixth International Conference on Learning Analytics …, 2016
282016
Exploring networks of problem-solving interactions
M Eagle, D Hicks, B Peddycord III, T Barnes
Proceedings of the Fifth International Conference on Learning Analytics And …, 2015
242015
Towards social gaming methods for improving game-based computer science education
A Hicks
Proceedings of the Fifth International Conference on the Foundations of …, 2010
202010
Snag: social networking games to facilitate interaction
EM Powell, S Finkelstein, A Hicks, T Phifer, S Charugulla, C Thornton, ...
CHI'10 Extended Abstracts on Human Factors in Computing Systems, 4249-4254, 2010
192010
SNAG: using social networking games to increase student retention in computer science
SL Finkelstein, E Powell, A Hicks, K Doran, SR Charugulla, T Barnes
Proceedings of the fifteenth annual conference on Innovation and technology …, 2010
142010
Creation, evaluation, and presentation of user-generated content in community game-based tutors
A Hicks
Proceedings of the International Conference on the Foundations of Digital …, 2012
122012
Part of the game: Changing level creation to identify and filter low quality user-generated levels.
A Hicks, V Cateté, T Barnes
FDG, 2014
102014
Measuring Gameplay Affordances of User-Generated Content in an Educational Game
D Hicks, Z Liu, M Eagle, T Barnes
9*
Measuring implicit science learning with networks of player-game interactions
M Eagle, E Rowe, D Hicks, R Brown, T Barnes, J Asbell-Clarke, ...
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
82015
P. III, and T. Barnes. Exploring networks of problem-solving interactions
M Eagle, D Hicks
Proceedings of the Fifth International Conference on Learning Analytics and …, 2015
72015
Creation of a game-based digital layer for increased museum engagement among digital natives
K Doran, A Boyce, A Hicks, J Payton, T Barnes
2012 Second International Workshop on Games and Software Engineering …, 2012
72012
BOTS: Selecting Next-Steps from Player Traces in a Puzzle Game.
A Hicks, Y Dong, R Zhi, V Cateté, T Barnes
EDM (Workshops), 2015
62015
Snag’em: Graph data mining for a social networking game
V Cateté, D Hicks, C Lynch, T Barnes
Workshop on Graph Educational Data Mining (G-EDM) 6 (4), 2-3, 2014
62014
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