Game production studies O Sotamaa, J Svelch Amsterdam University Press, 2021 | 49 | 2021 |
Paratextuality in Game Studies: A Theoretical Review and Citation Analysis J Švelch Game Studies 20 (2), 2020 | 38 | 2020 |
Resisting the perpetual update: Struggles against protocological power in video games J Švelch New Media & Society 21 (7), 1594-1612, 2019 | 34 | 2019 |
The Discourses of Microtransactions’ Acceptance and Rejection in Mainstream Video Games J Švelch The Evolution and Social Impact of Video Game Economics, 101-120, 2017 | 32 | 2017 |
Mediatization of a card game: Magic: The Gathering, esports, and streaming J Švelch Media, Culture & Society 42 (6), 838-856, 2020 | 24 | 2020 |
“Footage Not Representative”: Redefining Paratextuality for the Analysis of Official Communication in the Video Game Industry J Švelch Contemporary Research on Intertextuality in Video Games, 297-315, 2016 | 24 | 2016 |
Redefining screenshots: Toward critical literacy of screen capture practices J Švelch Convergence 27 (2), 554-569, 2021 | 16 | 2021 |
10. Who Creates Microtransactions: The Production Context of Video Game Monetization L van Roessel, J Švelch Game production studies, 197, 2021 | 15 | 2021 |
Paratexts to Non-Linear Media Texts: Paratextuality in Video Games Culture J Švelch Univerzita Karlova, Fakulta sociálních věd, 2017 | 15 | 2017 |
Exploring the Myth of the Representative Video Game Trailer J Švelch Kinephanos 7 (1), 7-36, 2017 | 14 | 2017 |
Towards a Typology of Video Game Trailers: Between the Ludic and the Cinematic. J Švelch G|A|M|E: Italian Journal of Game Studies 4 (http://www.gamejournal.it …, 2015 | 12 | 2015 |
Negotiating the Glitch Identifying and Using Glitches in Video Games with Microtransactions J Švelch New Perspectives in Game Studies: Proceedings of the Central and Eastern …, 2015 | 12 | 2015 |
Developer Credit: Para-Industrial Hierarchies of In-Game Credit Attribution in the Video Game Industry J Švelch Games and Culture 17 (3), 374–398, 2022 | 9 | 2022 |
Introduction: Why Game Production Matters? J Švelch, O Sotamaa Game Production Studies, 7–25, 2021 | 9* | 2021 |
Platform Studies, Computational Essentialism, and Magic: The Gathering J Švelch Analog Game Studies: Volume III, 62-75, 2019 | 9 | 2019 |
“Definitive playthrough”: Behind-the-scenes narratives in let’s plays and streaming content by video game voice actors J Švelch, J Švelch New Media & Society 24 (5), 1097-1115, 2022 | 8 | 2022 |
Recasting Life Is Strange: Video Game Voice Acting during the 2016–2017 SAG-AFTRA Strike J Švelch, J Švelch Television & New Media 23 (1), 44-60, 2022 | 8 | 2022 |
Historicizing video game series through fan art discourses J Švelch, T Krobová Transformative works and cultures 22, 2016 | 7 | 2016 |
Who Is the Note-Worthy Fan? Featuring Players in the Official Facebook Communication of Mainstream Video Games J Švelch, T Krobová Replay: The Polish Journal of Game Studies 3, 2016 | 4 | 2016 |
Mediatization of tabletop role-playing: The intertwined cases of Critical Role and D&D Beyond J Švelch Convergence 28 (6), 1662-1678, 2022 | 3 | 2022 |