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Keith Bugeja
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Frame rate vs resolution: A subjective evaluation of spatiotemporal perceived quality under varying computational budgets
K Debattista, K Bugeja, S Spina, T Bashford‐Rogers, V Hulusic
Computer Graphics Forum 37 (1), 363-374, 2018
302018
Point Cloud Segmentation for Cultural Heritage Sites
S Spina, K Debattista, K Bugeja, A Chalmers
VAST: International Symposium on Virtual Reality, Archaeology and …, 2011
212011
An asynchronous method for cloud-based rendering
K Bugeja, K Debattista, S Spina
The Visual Computer 35, 1827-1840, 2019
152019
Telemetry-based optimisation for user training in racing simulators
K Bugeja, S Spina, F Buhagiar
2017 9th International Conference on Virtual Worlds and Games for Serious …, 2017
132017
Preparation of a free-running text corpus for Maltese concatenative speech synthesis
M Borg, K Bugeja, C Vella, G Mangion, C Gafa
Perspectives on Maltese Linguistics, 297-318, 2013
9*2013
A high-performance, flexible data acquisition library for radio instruments
A Magro, K Bugeja, R Chiello, A DeMarco
2019 IEEE-APS Topical Conference on Antennas and Propagation in Wireless …, 2019
72019
Cloud-based dynamic GI for shared VR experiences
M Magro, K Bugeja, S Spina, K Debattista
IEEE Computer Graphics and Applications 40 (5), 10-25, 2020
62020
Collaborative High-fidelity Rendering over Peer-to-peer Networks
K Bugeja, K Debattista, S Spina, A Chalmers
Eurographics Symposium on Parallel Graphics and Visualization, 9-16, 2014
32014
Interactive cloud-based global illumination for shared virtual environments
M Magro, K Bugeja, S Spina, K Debattista
2019 11th International Conference on Virtual Worlds and Games for Serious …, 2019
12019
HLTB design for high-speed multi-FPGA pipelines
J Magri, O Casha, K Bugeja, I Grech, E Gatt
2017 24th IEEE International Conference on Electronics, Circuits and Systems …, 2017
12017
Scene Segmentation and Understanding for Context-Free Point Clouds.
S Spina, K Debattista, K Bugeja, A Chalmers
PG (Short Papers), 2014
12014
A Lightweight Photon Tracing Method for Visualising Caustics.
A De Barro, K Bugeja, S Spina, M Magro, K Napoli
VISIGRAPP (1: GRAPP), 188-195, 2022
2022
Anvil: A Tool for Visual Debugging of Rendering Pipelines.
K Napoli, K Bugeja, S Spina, M Magro, A De Barro
VISIGRAPP (1: GRAPP), 196-203, 2022
2022
Atlas Shrugged: Device-agnostic Radiance Megatextures.
M Magro, K Bugeja, S Spina, K Napoli, A De Barro
VISIGRAPP (1: GRAPP), 255-262, 2020
2020
High-fidelity graphics using unconventional distributed rendering approaches
K Bugeja
University of Warwick, 2015
2015
Remote and scalable interactive high-fidelity graphics using asynchronous computation
K Bugeja
University of Malta. Faculty of ICT, 2014
2014
High-fidelity Graphics for Dynamically Generated Environments using Distributed Computing
K Bugeja, K Debattista, S Spina, A Chalmers
6th International Conference on Games and Virtual Worlds for Serious …, 2014
2014
Out-of-core rendering of massive data sets
K Portelli, MS Spina, K Bugeja
University of Malta, 2013
2013
Collaborative rendering over peer-to-peer networks
K Bugeja
University of Malta. Faculty of ICT, 2013
2013
Rendering as a Service
K Bugeja
University of Malta. Faculty of ICT, 2012
2012
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